Religions of Eberron

Alignment and the Gods
The idea that good people can do evil is a central concept in Eberron. As a result, clerics have no alignment restrictions whatsoever. A cleric may be punished by the church for violating the tenets of the faith, but alignment doesn’t affect any class abilities. Thus, a cleric of the Silver Flame might be greedy or corrupt, or perhaps loyal to the church but willing to torture and kill in the interest of the “greater good”.

The Silver Flame
The Silver Flame is a disembodied lawful good force associated with a former mortal woman and paladin of Dol Arrah named Tira Miron, who merged with a silvery pillar of fire and a Couatl approximately 700 years ago. Miron, now an immortal known as the Voice of the Silver Flame, serves as the intermediary between the Silver Flame and mortals.

The Church of the Silver Flame is dedicated to protecting people against the supernatural forces of evil. The Silver Flame itself resides within the impressive Cathedral of the Silver Flame, around which the city of Flamekeep is built and from which both the church and the nation of Thrane is governed. The head of the church is the Keeper of the Flame, a position currently held by eleven-year-old Jaela Daran. Below her is, in theory, the Council of Cardinals. In practice, the Keeper of the Flame concerns herself mostly with spiritual matters, while the cardinals handle the workings of the church and government, sometimes in conflict with the wishes of the Keeper. Below the cardinals, archbishops rule the provinces and cities of Thrane.

The church is divided into three orders: the ministers, the templars and the friars. The ministers provide spiritual guidance to the faithful in every part of the world where the church has a presence. The templars are the warriors and exorcists, in charge of protecting the church by means of arms and spells. The friars, finally, are zealous missionaries trying to spread the faith to areas where the church does not yet exist. Many paladins belong to the faith and archery is a traditionally important discipline. The domains of the deity are Exorcism, Good, Law and Protection, and its favored weapon is the longbow.

The Sovereign Host
The Sovereign Host is the most commonly worshipped pantheon of deities in Khorvaire. Most followers worship the Host as a whole, offering prayers to different deities in different situations. Clerics are often devoted to the entire pantheon instead of a specific patron deity. The pantheon as a whole is neutral good. The Host’s favored weapon is the longsword.

  • Arawai is the neutral good deity of fertility, plant life and abundance. She is the sister of Balinor and the Devourer, and the mother of the Fury. Her domains are Good, Life, Plant and Weather, and her favored weapon is the morningstar.
  • Aureon is the lawful neutral deity of lore and magic. He is the brother of Onatar, the husband of Boldrei and the origin of the Shadow. His domains are Knowledge, Law and Magic, and his favored weapon is the quarterstaff.
  • Balinor is the neutral deity of hunting and animal life. He is the brother of Arawai and the Devourer. His domains are Air, Animal and Earth, and his favored weapon is the battleaxe.
  • Boldrei is the lawful good deity of community. She is the wife of Aureon. Her domains are Community, Good, Law and Protection, and her favored weapon is the spear.
  • Dol Arrah is the lawful good deity of honorable combat, self-sacrifice and sunlight. She is the sister of Dol Dorn and the Mockery. Her domains are Good, Law, Sun and War, and her favored weapon is the halberd.
  • Dol Dorn is the chaotic good deity of bodily strength and martial training. He is the brother of Dol Arrah and the Mockery. His domains are Chaos, Good, Strength and War, and his favored weapon is the longsword.
  • Kol Korran is the neutral deity of trade and money. He is the son of Olladra and Onatar, and the twin brother of the Keeper. His domains are Charm, Commerce and Travel, and his favored weapon is the mace.
  • Olladra is the neutral good deity of luck and plenty. She is the wife of Onatar and the mother of Kol Korran and the Keeper. Her domains are Feast, Good, Healing and Luck, and her favored weapon is the sickle.
  • Onatar is the neutral good deity of crafts, industry and fire. He is the brother of Aureon, the husband of Olladra and the father of Kol Korran and the Keeper. His domains are Artifice, Fire and Good, and his favored weapon is the warhammer.

The Dark Six
The Dark Six are deities cast out of the Sovereign Host because of their evil ways. Like most gods of Eberron, the Dark Six do not have any direct influence in the world, and there is no conclusive evidence that they even exist. The Dark Six are worshipped by criminals, outcasts, and various monsters. However, many good-aligned characters pay tribute to them—a sailor might make an offering to appease the Devourer, to ensure his next voyage will not be hindered by the sea god. The Dark Six scheme against the Sovereign Host, each for differing reasons, and their followers likewise scheme against followers of the Sovereign Host.

  • The Devourer is the neutral evil deity of the destructive power of nature. He is the brother of Arawai and the father of the Fury. His domains are Destruction, Evil, Water and Weather, and his favored weapon is the trident.
  • The Fury is the neutral evil deity of passion driven to madness. She is the daughter of Arawai and the Devourer. Her domains are Evil, Madness and Passion, and her favored weapon is the rapier.
  • The Keeper is the neutral evil deity of death and decay. He is the son of Olladra and Onatar, and the twin brother of Kol Korran. His domains are Death, Decay and Evil, and his favored weapon is the scythe.
  • The Mockery is the neutral evil deity of treachery over honor. He is the brother of Dol Arrah and Dol Dorn. His domains are Destruction, Evil, Trickery and War, and his favored weapon is the kama.
  • The Shadow is the chaotic evil deity of dark magic and the corruption of nature. He is the literal shadow of Aureon. His domains are Chaos, Evil, Magic and Shadow, and his favored weapon is the quarterstaff.
  • The Traveler is the chaotic neutral deity of cunning and deception. He seems to have no connection to other deities. His domains are Artifice, Chaos, Travel and Trickery, and his favored weapon is the scimitar.

Cults of the Dragon Below
The Cults of the Dragon Below are a diverse group of generally neutral evil sects that revere the power of Khyber, the underground world. Some seek to raise the dragon Khyber or release the daelkyr, while others commune with fiends summoned from the underworld. A few seek a promised land below the surface. The cults’ favored weapon is the heavy pick.

The Blood of Vol
If any single religious doctrine unites the Blood of Vol it is the concept worshippers call the Divinity Within. This notion is embodied in one of the Seeker’s most treasured axioms, spoken at the opening of most every ritual gathering.

Look not to the skies, nor to the depths below, nor even to the distant past or future. Seek the divine within, for the blood is the life, and in its call can be heard the promise of eternal life. One has but to listen.

This chant illustrates how the faith stands apart from most religions. Seekers believe in no divinity but that which courses through their own veins, and refuse to acknowledge the existence of any ‘god’ on principle alone.

Undying Court
The Undying Court is a neutral good pantheon of ancient deathless elves animated by positive energy. The elves of Aerenal seek their counsel and petition their favor. The court’s favored weapon is the scimitar.

Keepers of the Past
The Keepers of the Past are bards and clerics who determine which ancestor will guide a newborn Tairnadal elf through life. In Tairnadal religion, each elf is duty-bound to honor and emulate his or her patron ancestor. The Tairnadal believe that these warrior ancestors, known as Spirits of the Past, can live again in the present if their deeds are recreated. Elves who share a common ancestor will compete with each other to become the perfect embodiment of their patron. The Spirits of the Past are neutral. The favored weapon of the Keepers is the double scimitar.

Vulkoor
Though not a formalized church, almost all Vulkoori drow in Xen’drik worship Vulkoor, the scorpion god. He is usually portrayed as a drow/scorpion hybrid; a scorpion body, with its head replaced with the upper body of an adult male drow. Vulkoor shares some traits with Lolth, encouraging trickery and destruction among his devotees and having a special affinity for arachnids. In the Eberron setting, he is also said to be the drow version of the Mockery.

Religions of Eberron

Eberron: Shadows of the Last War Arclight