Eberron: Shadows of the Last War
Aundair is a mostly flat country of farmlands and vineyards, with a strong culture of craftsmen, academics, and magic. Its capital is Fairhaven, and House Lyrandar and House Orien are headquartered here. It possesses the premier academy of magic in all of Khorvaire, the Floating Towers of Arcanix. Although Aundair’s army is small compared to its neighbors, it held its own throughout the Last War through its use of spellcasters within the army to employ destructive magical weapons and spells against its enemies. Aundair is governed by The Triumvirate, consisting of Queen Aurala, First Warlord Adal (who is the Royal Minister of Magic), and Lord Darro (leader of the Knights Arcane). Queen Aurala is a suspicious ruler, and as such operates the most extensive espionage system employed by any of the governments of Khorvaire, the Royal Eyes of Aundair. Its fiercest enemy during the Last War was neighboring Thrane, and relations between the two remain cold. Aundair’s national symbol is the dragonhawk, a large, majestic bird of prey that can be used as a mount.
Aundair is one of the five nations of the original Kingdom of Galifar. Although much of its western forest territory has now become the Eldeen Reaches, Aundair still possesses beautiful swaths of fertile fields that supply the nations of Khorvaire with food and fine wines.
Much of Aundair’s boundaries are marked by natural geographical features. The Wynarn River and Lake Galifar in the west, The Blackcaps to the south, the Eldeen Bay in the north, and Scions Sound and Aundair River in the northwest. The only border not so demarcated is that between Aundair and Thrane, its neighbor to the east. Breland sits to the south and the newly formed Eldeen Reaches borders the west. The Lightning Rail passes through the larger cities of Passage and Fairhaven while House Orien roadways network through to smaller cities and westward to the Eldeen Reaches.
Aundair’s people are a model of duality. Split between rugged hard working agriculturalists and learned, bookish individuals the “typical” Aundarian is anything but. Metropolises bustle with activity as two major dragonmarked house enclaves and two centers of learning draw heavy business, while solitary monasteries dot the landscape where monks live in almost complete solitude, rarely venturing from their homes. Aundair’s temperate climate and fertile soil make it a haven for good farmland and Aundair’s wine is especially well known across Khorvaire. Two great centers of learning reside in Aundair, The University of Wynarn and the floating city of arcane study Arcanix. Both of these institutions have suffered from a lack of students during the Last War, but admissions are increasing yearly.
Aundairians are known for their somewhat arrogant attitudes. Although arrogance is hardly a trait unique in the Five Nations, the Aundarians learn at a young age the results of a strong will in competition with others. That is not to say that every Aundarian is stubborn, or thick-headed, but that they will not easily concede a point they believe to be right, and indeed public duels have become a staple of Aundarian society; so much that many Aundarians have adopted names for specific maneuvers and styles used in duels.
Aundair is big and roads network throughout the nation making travel easy. Most Aundarians live away from major cities in farmlands, but still remain connected to their local cities and towns; thus Aundarian horsemanship is second only to the elves of Valenar.